


Not available on WebGL A JavaScript API that renders 2D and 3D graphics in a web browser.
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When you enable Deep Profiling Support, it might slow down script execution.Įnable this setting to allow your script code to be debugged. This makes the Profiler instrument every function call in your application and returns more detailed profiling data. When you select Development Build, Autoconnect Profiler, Deep Profiling Support, Script Debugging, and Wait for Managed Debugger settings also become available.Įnable this setting to automatically connect the Unity Profiler to your build.Įnable this setting to switch Deep Profiling in the Profiler. When you enable this, Unity sets the DEVELOPMENT_BUILD#define for testing purposes. For example, it can report the percentage of time spent rendering, animating, or in your game logic. It shows how much time is spent in the various areas of your game.
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For more information, see Windows debugging.Įnable this setting to generate Visual Studio solution files for the project such that you can build the project from Microsoft Visual Studio directly.Įnable this setting to include scripting debug symbols and the Profiler A window that helps you to optimize your game. PDB files contain debugging information for your application, but might increase the size of your Player. Select the type of CPU to build for (only applies to Build And Run).Įnable this setting to include Microsoft program database (PDB) files in the built Windows Player. Select Windows to build your app for the Windows platform. Use these settings to configure how Unity builds your application. Windows build settings in Unity Build Settings

WinPi圎ventRuntime.dll - This DLL enables Windows PIX profiler support.Unity copies these to the build directory if you enable Copy PDB files in the Build Settings window. *.pdb files - Symbol files for debugging.It’s signed with the Unity Technologies certificate, which lets you verify that no malicious entities have tampered with your engine. UnityPlayer.dll - The DLL file that contains all the native Unity engine code.This contains the program entry point which calls into the Unity engine when launched. ProjectName.exe - The project executable.When you build a Unity project on the Windows platform, Unity produces the following files, where ProjectName is the name of your project:
